/back_to_subreddits
// SUBREDDIT_PROFILE

r/graphicsprogramming

› A subreddit for everything related to the design and implementation of graphics rendering code.

// MEMBERS
98,431
› subscribers
// POSTS_INDEXED
1,086
› analyzed records
// COMMUNITY_AGE
11y
› since 2015-02-16
// STATUS
[ok] active
› feed indexed
// PREMIUM · UNLOCK

Unlock full community insights

› sentiment trends · top posts · key influencers · historical data

▶ sign_in_to_view

// Recent posts in r/graphicsprogramming

[ latest we indexed · by upvotes ]
  1. 01 Realtime pathtracing 47 Megapixels across 50 product assets ↑ 29 · 2026-11-04
  2. 02 Naughty Dog Style FrameParams ↑ 23 · 2026-11-04
  3. 03 Finally got working shadows! (Vulkan, C++) ↑ 19 · 2026-11-04
  4. 04 How the new battle is rendered in open-source Disciples 2 remake (Gallean) ↑ 7 · 2026-11-04
  5. 05 Compute shader running slower on better GPU? ↑ 7 · 2026-11-05
// RELATED_COMMUNITIES [ 12 communities · programming & dev ]
// FAQ [ 3 entries ]
01 › What is r/graphicsprogramming about? [ expand ↓ ]
r/graphicsprogramming is a Reddit community with 98,431 members. A subreddit for everything related to the design and implementation of graphics rendering code.
02 › How active is r/graphicsprogramming? [ expand ↓ ]
r/graphicsprogramming has 98,431 subscribers and 1,086 posts in our index. It was created on 2015-02-16, 11 years ago.
03 › Which subreddits are similar to r/graphicsprogramming? [ expand ↓ ]
Other Programming & Dev communities of a similar size include r/gamedevscreens (103,865 members), r/programmation (103,376 members), r/rstats (102,843 members), r/unrealengine5 (102,281 members). Each is listed with its own subscriber and post counts in the related communities section above.